//==============================================================================
// flying medic_anim.txt
//==============================================================================


//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}


//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.28 false Wings1 checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.28 false Wings1 checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_BirthA
                                Connect HOTSPOT AtlanteanBirthSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.71 false Wings1 checkVisible 
            tag SpecificSoundSet 0.43 false Wings1 checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.80 false HeavyFall checkVisible 
//-- end auto generated section
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_flailA
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}

//==============================================================================
anim Heal
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false Wings1 checkVisible 
            tag SpecificSoundSet 0.71 false Heal checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.35 false Wings1 checkVisible            
            tag GenericSound 0.50 true   
            tag SpecificSoundSet 0.52 false Arrow checkVisible 
            tag SpecificSoundSet 0.52 true BowFire checkVisible 
            tag Attack 0.55 true  
//-- end auto generated section
         }
      }
   }
}
